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newsitorial
01.19.2017
Rocket League Season 4 update
01.19.2017
Savage!
It’s been awhile since we’ve had an update from our friends over at Psyonix about Rocket League’s 4th competitive season, but today they finally let us in on a few new exciting details. You can check out the full post on their official site, but here’s a summary of what we know: Season 4 will be starting by early April. The date is a little flexible this time, but moving forward Rocket League will move to a more regular Competitive Season schedule Similar to previous seasons, Rocket League will be dishing out competitive rewards based the highest Tier you reached at any point during Season 3. Even if you only held that rank for a single match, you will be eligible to receive that reward. This season each Tier will get some sweet wheels (shown above)! Season 4 will also introduce an altered ranking system. Instead of the current five tiers of ranks, the new system will have eight tiers. The number of ranks per tier and the naming conventions have also changed. Below you’ll find the new ranking system followed the by old: Season 4 competitive ranks Season 3 competitive ranks I’m still playing Rocket League like a madman so I’m pretty damn excited to see the new season on the horizon. I’ll post more updates as they come in so be sure to check back! The hunt for a purple rank continues!
newsitorial
01.19.2017
Call of Cthulhu: The Official Video Game Now has an Official Trailer
01.19.2017
It’s What You Expect
The new Call of Cthulhu video game has released a trailer on the Focus Home Interactive YouTube channel, and if you’re familiar with the source material at all, it is pretty much exactly what you expect. There’s a lot of hints at the eldritch horrors that live in the universe, with a lot of snippets of conversation questioning sanity and speaking of monstrous abominations whiling showing some imagery of a mysterious cult. The usual Lovecraftian affair. I also hesitate to call it a gameplay trailer because while there is a scene done from the first person that shows (who I assume is to be) the protagonist running through a dark forest (though, really, its hard to tell), there really isn’t much else to actually point out the sort of game it will be. It’s labeled as an RPG/Investigation game on the Focus Home website, and given that the official website for the game has the Chaosium Inc logo on it (Chaoisum are the publishers of the Call of Cthulhu tabletop RPGs), it very well may be the case. I certainly hope it is. The game is to release in 2017 on PlayStation 4, Xbox One and PC. You can see the trailer for yourself here:
newsitorial
01.18.2017
9 DLC Characters For Injustice 2 and a Preorder Bonus Character? That’s Scummy
01.18.2017
Typical Warner Bros
A new trailer for the hotly anticipated sequel to Injustice: Gods Among Us, titled Injustice 2, released on YouTube today. The pre-rendered trailer gave us a bit more of a look into the story of Injustice 2, which looks to pick up sometime after the events of Gods Among Us but is unclear at this point. At the end of the trailer, we are shown Darkseid equipping the power armor that you saw Batman, Superman, and The Flash using in the previous trailer shown last year. Are you excited to play as Darkseid? Well, you better pre-order if you want to play as him because he does not come with the base game. Neither do up to 9 other characters if the ending graphic of the video is to be believed. It is shown at the end of the video that Injustice 2 will have three separate versions upon release, a Standard Version, a Digital Deluxe Version, and an Ultimate Edition. The standard release gets you the base game and that’s it. The Digital Deluxe grants you 3 additional DLC characters, 1 additional skin for Supergirl, and 1 gear shader. The Ultimate Edition provides 9 additional DLC characters, 1 additional skin for Supergirl, Green Lantern, and The Flash, and 2 gear shaders. Now to bat away the most typical arguments from people who defend these kind of practices. While not necessarily a taboo practice anymore, locking 9 planned characters of your $60 game behind a paywall is scummy. Sure, you can still play online with everyone else if you don’t have these 9 characters, but not having these 9 characters available to you puts you at an inherent disadvantage to the player that does. Also, yes, I am aware that Injustice: Gods Among Us had a similar DLC business model as well with it having 5 additional DLC characters after launch. It wasn’t ok then, and it’s not ok now. A lot of gamers waited until that game was discounted or waited for the Ultimate Edition that launched less than year after the game’s initial release. Maybe some see it as necessary to fund the development of these characters. If CDPROJEKTRED can put out 16 additional free pieces of downloadable content for the Witcher 3 and not go bankrupt from developing them, then there’s no excuse for this. While I don’t think that every developer will go the altruistic route that CDPROJEKTRED went, Warner Bros. could have at least made the call to charge for additional skins and gear shaders only. That would have been significantly more tasteful. Will Injustice 2 do poorly as a result of this? No, in fact, I think this game is going to sell very
newsitorial
01.18.2017
Defense Grid: The Board Game Now on Kickstarter
01.18.2017
Fight back the Aliens with up to Four Friends!
Hidden Path Entertainment, the minds behind Defense Grid: The Awakening – a game I hold to probably be the best tower defence game I’ve ever played – has launched a Kickstarter page to help fund the translation of the IP from video to board game. Defense Grid: The Board Game is a “cooperative, deck building, tower defense board game for 1 to 4 players,” and promises 10 missions with character levelling throughout the course of play. Every mission, according to the game’s Kickstarter page, sees waves of aliens being faced with increasing challenge that will “force you to rebuild your AI character decks regularly and use everything at your disposal to earn the best medal you can.” Along with the board (map tiles, in this case), dice, and cards, the Kickstarter page also includes 68 high-quality miniatures that uses an “innovative pillar system” used to track hit points, carry cores, track shots fired on towers as well as status effects. The team is asking for $30,000, and have raised almost two-thirds of that amount with 24 days to go as of writing this article. Check out the Kickstarter page here: https://www.kickstarter.com/projects/409329472/defense-grid-the-board-game
newsitorial
01.17.2017
Torment: Tides of Numenera Interactive Trailer Released
01.17.2017
Choose your own Adventure, now in Video Format
inXile Entertainment, the developers behind The Bard’s Tale (2004) and Wasteland 2, have released a new trailer for their upcoming CRPG, Torment: Tides of Numenera. As an ambitious spiritual successor to Planescape: Torment, the game is poised to feature some heavier philosophical themes than other games of its ilk, and rely on even greater focus on narrative than other games within the genre. Given the unique direction the game is taking, it comes as little surprise that the latest gameplay trailer released by the company is, in fact, a completely interactive, choose-your-own-adventure style video, complete with notation links that lead you to the outcome of your decisions. Narrated by Colin McComb, the creative lead of the project, the viewer is guided through a small series of decisions that revolve around one of the game’s actual side quests as a means of demonstrating just how choice and consequence work within the world of Torment. It’s a cool video, and frankly, I wish more companies would do trailers like this. Check it out here:
newsitorial
01.17.2017
Shovel Knight Update Coming To Nintendo Switch with a Price Increase
01.17.2017
Current Owners will be Upgraded to Treasure Trove for Free.
A big series announcement from Yacht Club, the studio behind the hit retro platformer Shovel Knight, have made a handful of announcements regarding the state of the game, future updates, and new releases. The biggest of these is that Shovel Knight will be released for the Nintendo Switch. The game is to include all of the currently released content as well as the major upcoming patch, Shovel Knight: Specter of Torment, which allows players to play through the campaign as the reaper himself! You can watch the trailer for that update here: This version of the game will fall under the Shovel Knight: Treasure Trove banner, which one of the other major announcements that Yacht Club has made. Shovel Knight: Treasure Trove is the latest update to the game. When it rolls out, it will change a few things in regards to the way that the game’s separate campaigns are presented. For one, it is going to split up these campaigns as separate, stand-alone games. The original Shovel Knight will be called Shovel Knight: Shovel of Hope, while the Plague Knight’s campaign will be called Plague of Shadows. These two campaigns, along with the upcoming Specter of Torment, will be available to be purchased separately. According to Yacht club, a part of the reasoning behind this is because they “hope providing less expensive standalone versions will provide better entry points for different types of players! Also, players can more easily grab an adventure (or Battle Mode) on another platform!” In the Treasure Trove Q&A page, the developer states that they still want to keep their promise of releasing free content for all players and building the campaigns being released to be the best, but the game has simply gotten too big. “It’s difficult for many players out there to find everything or even know that these campaigns exist. We believe that providing standalone versions will provide better entry points for different types of players and allow more people to continue enjoying each adventure on their next favorite platform.” But, current owners of the game need not worry! The Treasure Trove update, along with all future content updates, will be free to whoever owns the game. With that being said, however, the base price of Shovel Knight as it is now will be going up sometime in the spring, so if you want the game and all of its content, now is probably the time to buy it. A few other features, such as the Body Swap mode, two player co-op for all consoles (except for the 3DS and Vita), Battle Mode and the King Knight campaign have also all been announced and are planned for release later this year. Keep
newsitorial
01.17.2017
Zelda: Breath of the Wild’s Backstory Revealed
01.17.2017
But when the world needed him most, he vanished
Last week was a big one for Zelda and Nintendo with the theatrical unveiling of the new Nintendo Switch console highlighted by a brand new Zelda: Breath of the Wild trailer, but as beautiful as it looks, what the heck is it about? Well ponder no more! YouTuber Zeltik meticulously decoded a map from the deluxe editions of Zelda: Breath of the Wild that was shown off by Reggie Fils-Aime during last week’s Treehouse Live stream. It was translated from Sheikah to Japanese to English. The translation is below but be warned, it contains light spoilers for those who want everything fresh to death. Here it is: ”Hylians pass stories of a destined time long past, where multiple races lived and worked together in harmony. The Sheikah Tribe’s blue aura breathed through the land, and this mutual prosperity continued, until a cataclysmic disaster struck. The hero and the princess attempted in vain to seal the terror which became known as the Calamity Gannon. Divine Beasts awoke from four directions, and deployed a mechanical army which made the king and his people fearful. They fractured Ganon’s power and sealed him… But the Sheikah were banished from the land ever since.” The more I see and hear about Breath of the Wild, the more I want to play it. While the Switch itself still has something to prove before I can truly start getting excited about it, I can confidently say that I am PUMPED for Zelda. For those interested, I’ve also placed Zeltik’s full video below: HYAHHHH!
newsitorial
01.16.2017
Nintendo Switch, the NES Classic Edition and Artificial Demand
01.16.2017
We've been played...
The opinions shared in this article are from the author Justin Scerbo. Over the last few months Nintendo has put fans of their games and products on a roller coaster ride of excitement and disappointment. These feeling don’t just come off the back of rumors and presentations, but from the physical transactions of merchandise between a buyer and seller. Back in November the NES Classic Edition was released. This was a small console retailing for $59.99 USD that allowed buyers to enjoy 30 classic NES titles, conveniently on their HDMI enabled TVs, using a classic controller which old time gamers remember. With its low price point and simple set-up, it was a perfect product for gaming enthusiasts, those new to gaming, and older non-gamers looking for a sweet hit of nostalgia. The cherry on top was that the console released just before the holidays, creating the perfect gift for this myriad of demographics. There was only one problem, supply. The console was so hotly in demand that the initial wave of units sold out in minutes. Every physical and online retailer could not hold onto stock longer than a few moments after they became available. With a strangled supply, the demand became so great that buyers were willing to pay multiple hundreds of dollars for the device on secondhand markets due to its incredible spike in popularity. Why weren’t more units shipped to begin with? Why would Nintendo bottleneck supply so greatly? According to an interview from Wired, Nintendo of America boss Reggie Fils-Amie: “What happened with NES Classic is that was a situation where the global demand was well in excess of anything we had anticipated, and that’s what created shortages. The good news, at least for consumers in the Americas, is we’re going to continue to make the NES Classic available. With the ongoing level of supply, the ongoing demand is going to be met. We know the concern…The challenge for us is that with this particular system, we thought honestly that the key consumer would be between 30 and 40 years old, with kids, who had stepped away from gaming for some period of time. And certainly we sold a lot of systems to that consumer. But what we also see here in the Americas is that we’ve sold a lot to [fans] who just saw a compact, all-in-one opportunity to get the 30 greatest games from the NES generation. I think that incremental demand is what surprised us. Because again, how many times have you purchased the original Super Mario Bros.? We thought that the consumer that already had a Wii or a Wii U and had purchased those games once or twice already, we didn’t think that they’d
newsitorial
01.16.2017
Super Mario Odyssey is the evolution the series never got
01.16.2017
Get ready for Mario like you've never played before
During Nintendo’s Switch event, one of the biggest surprises of the show for me was Super Mario Odyssey. Not because it was shown, that was a given. We all knew full well it was time for the debut of the next 3D Mario game that the team at Nintendo has been cooking up. No, what surprised me was how much ingenuity, imagination, and growth that the series still has left, and just how excited that got me for a new Mario game. As a huge fan of the Super Mario Galaxy games and a lesser enthusiast for the more recent Super Mario 3D World, I feared that the Mario team had plateaued with his intergalactic adventure, backed into a corner with no idea where to go next with the brightly colored Italian. With Odyssey, I can see those fears were sorely, SORELY misplaced. I’ll quickly establish that I do actually like 3D World; I think it is an incredibly fun game with well-crafted stages and creative elements that make it a blast to tear through, especially with the right co-op partners. But where 3D World faltered for me was its world building and uninvesting setting, transporting Mario and company to the disjointed Sprixie Kingdom, a land apparently comprised only of suspended landmasses full of obstructions for nimble acrobats to traverse. Luckily, that doesn’t seem to be the case for Odyssey. Admittedly, our introduction to this new entry seems rather strange and unusual, placing Mario in what’s called New Donk City as our chubby cartoon hero walks amongst proportionate human beings. But once the trailer begins to take off, we can see exactly what this game is, a series of sandboxes for players to explore with Mario. Exploring is the key word, as environments are non-linear playgrounds that Mario has full range to scour, much like Isle Delfino from Sunshine, or even Peach’s Castle from Super Mario 64 and the Comet Observatory from Galaxy to a lesser extent. Sunshine in particular gave players a fixed setting that was expansive enough for the entire game to take place. With Odyssey, Isle Delfino would just be one stop for world tourist Mario. During a Nintendo Treehouse interview, Miyamoto told a story of his hamster that he let loose in his house and how this inspired the sandbox style of Mario gameplay for Sunshine, trying to emulate that feeling of exploration like a hamster in a bedroom. Yet again, Miyamoto’s cunning ingenuity is derived from his household pets. Joking aside, that concept actually shines through this time around, demonstrating a sense of scale that is simply nothing like Mario has ever seen before. Where 3D World gave the players disembodied obstacle courses with time
newsitorial
01.15.2017
So Which Nintendo Switch Rumors Were False?
01.15.2017
liar liar...
So Nintendo has given us all the details available for its newest console, the Nintendo Switch, and now that the dust has cleared from the video game media explosion following the presentation in Japan, it is time to take a look at the rumors that have surrounded this console for the past few months. It’s Judgement Day for the Project NX information insiders as we take a look at which rumors were nothing more than that. Note: This is mostly meant for fun so, in the spirit of fun, no one will be directly named in this article even though the majority of the rumors came from a single source. Those sources are listed here, here, and here #1: March 17th launch date for the UK Nintendo Switch will be launching everywhere simultaneously on March 3rd, 2017. While the rumor of the 17th ended up being false, having the console come out two weeks earlier than expected is great! #2: Beyond Good and Evil 2 Teaser at Presentation While it was insisted by one source that Beyond Good and Evil 2 would be present at the Switch presentation and also be a timed exclusive, the game was nowhere to be found at all.  While that doesn’t rule out it being shown at some point before launch, that would be a very strange move, even for Nintendo. #3: Splatoon Port Packed In With The Switch Console While a bundle is most likely on the way, Splatoon 2 (not a port but a true sequel) will most likely retail for $60 and is not coming for free with the Switch at launch. While this certainly would help create the future in eSports that Nintendo sees for this game, this was never a very likely scenario. #4: Skyrim Available At Launch First rumored to be a Switch launch title, Nintendo has confirmed that The Elder Scrolls V: Skyrim is slated for a Fall 2017 release. Gamers will have to hold off a few months to have their favorite RPG from 2011. #5: Mother 3 announced for a Q2 of 2017 launch While Nintendo could still do a Nintendo direct during Q1 and announce the heavily rumored Mother 3, that is highly doubtful. The Switch presentation was Nintendo’s chance to show the game for maximum effect and it was nowhere to be found. #5.5: Switch supports up to 128 GB via MicroSD cards This is, admittedly, a nitpick but it was announced today that the Nintendo Switch will support up to 2TB of storage via MicroSD cards. While the rumor was, technically wrong, it ended up being a good thing that it was wrong because now we have about 20 times the storage capability. While
newsitorial
01.13.2017
Nintendo Stock gets pummeled after new console announcement, but is it that bad?
01.13.2017
A deeper look at Nintendo stock and how it reacts to new console announcements
I started last night’s Nintendo Switch announcement with wide eyes and giddy excitement, but by the end of it couldn’t help but feel underwhelmed and a little disappointed. Did you feel the same? Well, according to Nintendo’s stock, the shareholders did! By the time Japanese markets closed earlier today (10PM PST/1AM EST), Nintendo was down 5.75%. At the time of writing this, the U.S. markets began to pick up, but nothing substantial as of yet. Now I know these curves look pretty steep, but I wouldn’t start discounting the Nintendo Switch just yet. Though it may look bad, this isn’t something Nintendo hasn’t encountered before. On the contrary, for the past three generations of Nintendo consoles, after each of their announcements we saw a similar dip in Nintendo stock. Nintendo GameCube Back in August of 2000, Nintendo had just unveiled its sixth-generation console and successor to the Nintendo 64 called the Nintendo GameCube. This was announced at a press conference in Japan on a Thursday, August 24th. The day before the event, Nintendo stock had already seen a dip and during the event proceeded to sink another 1.1%. The day after, Nintendo saw their shares sink again by 5.75%. It wasn’t until a few weeks later that the stock started to pick back up again. A year later at E3 2001, Nintendo would go on to unveil its massive software launch lineup of fifteen games causing a bump in stock value in the following days. Fast forward to 2007 when the console was discontinued and we would see that the GameCube successfully sold 22 million units worldwide, just coming short of Xbox’s 24 Million. Nintendo Wii On the morning of May 17th, 2005, Nintendo held their E3 media briefing on the 5th floor of the Kodak Theatre in Los Angeles. With them they brought the newest in Nintendo technology, their next-gen console called the Nintendo Wii. Similar to its predecessor’s unveiling, a few days prior to the Wii’s announcement showed an initial drop in Nintendo’s value and again on the day of the event, closing out at 1.1% down. In the immediate months to come, Nintendo stock would stay valued at the $13 USD mark until the beginning of 2006. Once the console launched later in that year, the Wii would go on to sell 101 million units in its lifetime, resulting in a surge of shareholder confidence and boosting the demand of Nintendo stock. Nintendo Wii U Okay, so we’ve covered Nintendo’s commercially successful consoles, but what about the console that’s considered a commercial failure, the Wii U? The Wii U was originally unveiled to the public during E3 2011, on June 7th, by Reggie Fils-Aimé. On the day
newsitorial
01.13.2017
Nintendo Online Service Free Timed Monthly NES and SNES Are Backward
01.13.2017
Ugh...Really Nintendo
As everyone was eating up every bit of news from last nights conference, Nintendo did slip one additional detail into their description of their new pay-for online service. Quoting from the Nintendo Switch Site: “Monthly game download Subscribers will get to download and play a Nintendo Entertainment System™ (NES) or Super Nintendo Entertainment System™ (Super NES) game (with newly-added online play) for free for a month.” As it states above, one of the “benefits” of this new online service is that each month a new NES or SNES title will be available to play, just for that month. Is it just me, or is Nintendo totally shitting the bed on this one. As the rest of the gaming population is well aware, similar services like Playstation Plus and Xbox Live deliver free games to their subscribers every single month without time limits. Also understand that these are typically high quality new age titles for cutting edge consoles, not ports of games from 20+ years ago. I’m a bit shocked at this new information but completely unsurprising that it was left out of the conference for the sake of the obvious backlash it would receive. What do you think of this new service? Value add, or just a way to tease subscribers into purchasing full content?
newsitorial
01.13.2017
Nintendo Switch out March 3rd for $299.99, reveals hardware details and features
01.13.2017
Everything you need to know before this March
The Nintendo Switch will release worldwide on March 3, 2017, for $299.99 USD, as told at the Switch Presentation last night. The tablet console will come packaged with a Switch dock station for TV play, a left and right Joy-Con motion controller, a wrist strap for each Joy-Con, a Joy-Con Grip for charging and controller like play, an HDMI cable, and AC adapter. There will also be an alternative SKU with a neon blue and neon red Joy-Con controller for the same price. The console itself will host a 6.2” capacitive multi-touch screen with a resolution of 720p. When docked, the console can display an upscaled resolution up to 1080p to a TV via HDMI. The dock also provides USB ports for charging accessories and an Ethernet port for wired Internet. Additional features of the console include game card slot for game cartridges, an audio jack, speakers, a kickstand, USB-C connector, microSD card slot and 32 GB of internal flash memory. Yes, only 32 GB, although Nintendo is exploring external USB hard drive options. When removed from the dock, the console will hold a battery charge for up to six hours, with less so during actual gameplay. The Legend of Zelda: Breath of the Wild can be played for roughly three hours on one charge. The tablet is capable of a local wireless connection for up to eight players, as well as connects online via wireless IEEE 802.11ac connection or wired connection when docked. Not much was shown for the system UI, but currently presents a clean, minimalistic aesthetic. Installed or inserted games can be seen across the center tiles, with the options below for game news, Nintendo eShop, album, controllers, system settings, and sleep mode. User profiles can also be seen in the top left corner, with battery, time, and wi-fi connectivity displayed in the top right. The Switch will launch with basic online services for non-subscribers that will let players use the eShop, add friends, share screenshots on social media, and use parental controls. Online play will also be included as part of a trail period until the paid subscription model is ready in fall 2017. Subscribers will receive features such as online lobbies, voice chat, eShop discounts, and free monthly access to a game from the NES or SNES. This free access is revoked at the end of the respective month, so players will need to purchase the game if they want to play it again. Many of these online features can be accessed on Nintendo’s upcoming Switch mobile app, which will launch a feature light version upon launch and become more robust in fall 2017. Screenshot can be taken with the Capture Button on the left
newsitorial
01.13.2017
The Nintendo Switch Launch Lineup Is Weak
01.13.2017
Seriously...That's it?
Note: This article was written immediately after the Nintendo Switch presentation in Japan and prior to the New York Event. If any additional games are revealed in this time, this article will not reflect that. So the Nintendo Switch presentation concluded late last night and Nintendo fans were left with mixed opinions. Some are just happy that the long awaited Legend of Zelda: Breath of The Wild is launching with the Switch on March 3rd, 2017. Others feel a bit differently about the launch lineup, including me. So far, we have confirmation that The Legend of Zelda: BOTW, 1-2 Switch, Skylanders Imaginators, and Just Dance 2017 are coming to the console at launch. During March, we will also see the releases of Super Bomberman R, Has-Been Heroes, and Snipperclips: Cut it Out, Together!. After that, the nearest releases are Mario Kart 8 Deluxe in April 2017 and Arms in Spring of 2017. As far as the initial 4 games that we’re getting for the Switch, this lineup is pretty weak. For the Zelda fans, yes, Breath of The Wild looks fantastic but…it’s also coming out for the Wii U. I am not going to spend $300 just so that I can play a game that I can already buy on a platform that I already own just to be able to play it on the go. Other Wii U owners out there may feel the same as me and that takes away the one game that’s truly appealing out of the four, especially if you don’t like Zelda. 1-2 Switch, while a neat idea, is not a system seller. Skylanders Imaginators and Just Dance 2017 are out for PS4 and Xbox One already so there’s no incentive to buy these games for gamers who own either of those consoles unless you really need these games on the go, which is doubtful. Now, let’s look at the post launch March games (none of which were talked about at the actual presentation, by the way). Super Bomberman R is a really cool announcement as a Switch exclusive. It seems like classic Bomberman brought into the modern age and that definitely helps bolster the lineup a bit with its emphasis on local multiplayer. Has-Been Heroes is a rogue-like RPG strategy game and looks pretty cool, but is not really a system seller and is multiplatform on top of that. Snipperclips: Cut It Out, Together! seems to be a niche title that takes advantage of the Joycon controller as you cut your way through puzzles. Again, this is a neat idea for the Joycon controller, but not a system seller. Going past that, we have a port of Mario Kart 8 in April and
newsitorial
01.13.2017
Guerilla Games Cambridge to Close Following Restructuring
01.13.2017
It appears the bad news for this week in gaming is not done yet. First rumored this morning and finally confirmed by Polygon less than an hour ago, Sony has decided to close down Guerrilla Games Cambridge as part of a restructuring effort. The most recent releases from this studio were PlayStation VR title RIGS: Mechanized Combat League and PlayStation Vita title Killzone Mercenary but they are most well known for developing the Medievil series under the name Sony Computer Entertainment Cambridge. To clarify, this is not the same branch of Guerilla Games that makes the mainline Killzone games or the upcoming Horizon: Zero Dawn. That is Guerilla Games Amsterdam and they are unaffected by this change according to Sony. As someone who enjoyed the Medievil games, this is very sad news. We here at TZR wish the best for those at Guerilla Games Cambridge and hope they all find a place to land after this very unfortunate turn of events.
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