Mass Effect Andromeda’s “Strike Team” System “Seamlessly” Blends Single- and Multiplayer
Once more unto the breach, dear friends, once more.
Mass Effect 3 tried out a bizarre multiplayer system in which your progress in cooperative online missions directly affected your single player game. This, not unexpectedly, was met with some backlash, especially from gamers without reliable internet access.

For Mass Effect Andromeda, it looks like BioWare is trying something new. In an interview with Kotaku Australia, BioWare producer Mike Gamble described Andromeda’s Strike Team system, which blends single- and multiplayer without either being necessary to the other.

“There’s a system that we use called the Strike Team system, and fundamentally it allows you to go between single-player and multiplayer within the game,” he explained. “And it’s packaged around a meta-story of what’s going on in Helios.”

He explained that while the multiplayer would add to the overall worldbuilding of Andromeda, single player could be completed without ever engaging with the multiplayer. Swapping between single- and multiplayer experiences is “pretty seamless” though, he said.

“I can tell you that there’s a loading screen—it’s not entirely seamless—but it won’t require you to stop your game and restart in a different mode. Because narratively it’s all connected, it makes a lot of sense.”

Excitedly, (if you’re someone like me), when asked about why the company stayed so quiet about Andromeda until so soon before its launch, he answered:

“We could have started talking about the game and showed a lot more a lot earlier, but it was a choice not to,” Gamble said. “And you mention games like Fallout, we really respect that way of showing things where you stay relatively quiet and then you’re able to surprise and delight players with a whole bunch of information in a short time.”

As someone who greatly appreciated Fallout 4’s announcement coming so close to its release, the prospect of more developers utilizing this strategy is a nice one.

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